Paul
Barbato
Art direction and design developed in collaboration with leading global publishers and platforms — spanning some of the most recognizable characters in entertainment, across 15+ years.
Equally at home with a riso press as a game engine. A practice that moves freely between analog and digital — where commercial work and self-expression collide.
Available for collaboration, speaking, and teaching.
Art direction across console, mobile, live service, and UGC — spanning the biggest platforms and most recognizable IPs in games.
Credits
Shipped titles · 2011–present
None of this was made alone. These are the publishers, studios, and platforms I've shipped work with — each one a collaboration, not a transaction.
Riso Prints
Risograph · limited editions
Not sold through a store — email to inquire
Frog Portraits
Ink on bristol · ongoing series
I do these because I like to and nobody can stop me.
Game Jams
Personal projects · prototypes · experiments
Platformer
Slice carrots. Collect words. Form poems. A surrealist zen platformer about language and exodus.
Bio
Paul James Barbato lives and works in New York.
BFA Art & Design, Purchase College. Continuing Education, SVA Cartooning & Illustration.
15+ years as Art Director at Nickelodeon / Paramount, working across console, mobile, and live service with some of the most recognizable characters in entertainment. Independently developing Untitled Carrot Game — a Unity 3D project in which players slice carrots to collect words that form poems.
Works in Adobe Creative Suite, Affinity, Unity, Blender, Spine 2D, and Godot.
I also draw my friends as frogs.
Place a limited edition into the field. Cannot be reproduced. Opponent discards one sense of practicality.
Slice a carrot. Collect a word. Deal 20 damage to existential dread.
"Still wishes he could squash & stretch beyond
the limits of his human form."
Contact
Get in touch directly.
Prints
Not sold through a store — email to inquire.
Collaboration
If you're building something interesting, reach out.